Quote:
Originally Posted by Tigerzhunters
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1) I assume that your texture has an alpha channel (= is transparent).
2) If you want to see a texture
in S3D, then specular strength must be different than zero (else the object is plain black). But it can be zero and it won't be black
in game.
3) If the texture is not transparent in game, try to unmark the "In-memory DXT2/3 texture compression" option.