Quote:
Originally Posted by propbeanie
I am going to have to attempt to replicate what you have there, Mark... lol - I've been trying to "break" that for the PhotoTarget for a while, and all I end up doing is breaking other things instead... lol
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yeah, i know what that's like: one step forward, three steps backward.
Quote:
Originally Posted by propbeanie
But you do have the idea there. The dat file is "Parent" linked to in the dsd file. Open a similar known-good ship, and copy the way they link in it. You of course don't want to copy the link addresses, just the example, such as the dat file Aud nodes to the dsd files links to the SH.sdl file. The Label and ShipSound both link to the dat's main ship node, while the SoundSource nodes will link to various "Aud_" nodes, with usually 4 going to the engine, another to the Aud wake(s) and one to the Aud prop. Other boats/ships will have more. A very easy place to get lost, dazed and confused...
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i did as you suggested and mapped the dsd pointers to dat for known ships:Shiratsuyu and Fubuki.
then i mapped the Kuma dsd/dat sounds and compared that to the two DD's and everything seems to be according to Hoyle: shipsound maps to the top node, the next four dsd map to audengine, the fifth maps to audfor, and the last maps to audpropeller.
then i mapped the Kuma dsd sounds to the SD.SDL and all of the dsd sounds map to existing sounds.
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i think i am going to insert a Kuma in my next mission, driving in circles just west of Midway and see if it has detectable sound. that would show whether my previous mission was one of those UBI anomalies or if something with the Kuma is truly broken.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10