we were on patrol near Peleliu, April 1944. Gato class.
encountered a small but heavily defended convoy.
sank two ships and then had to pay the piper.
took damage to almost all torpedo tubes, batteries, dive plane transmission.
we foxed our way out of it, and escaped. luckily we were able to surface and repair things well enough to head home.
on the return trip to base, i saved the game with the thought that i would like to see just how much damage we took.
docked at base, handed out a few awards, saved and exited.
i browsed to the in-game save, to where i thought the damage would be logged, namely ActiveUserPlayerUnits.upc.
to my surprise, no piece of equipment had anything other than zero for DamageHitpointsConsumed=.
and i thought: how could this be? most of the equipment that took damage was severely damaged so there had to be hit points consumed.
so, which of the save files would record the damage taken during a mission?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_2_5\MODS]
100 TriggerMaru_Overhaul_2-5
101 1.5_Optical Targeting Correction 031312 for TMO 2.5
102 1.5_OTC for 16 to 9 Aspect Ratio_TMO
104 EZ Plot V2.0
300 RSRD ver 5 for TMO
301 RSRDC_V5xx_Patch1
400 Webster's Eliminate Floating Plankton
450 jimimadrid Torpedos
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10