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Old 07-27-06, 08:33 AM   #5
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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  1. Will there be life-boats and downed pilots this time around? If so, will players be allowed to massacre them, or are you "playing it clean"?
  2. A lot of fans of the 3D compartments have asked that you "take it one step further" and model the entire submarine, with a working crew and everything, in 3D. What is the current opinion on this in Ubisoft?
  3. Can we expect more types of weapons and equipment this time around (such as rockets, AI-fired torpedoes, and so on)?
  4. Are you planning land units such as tanks? What about shore installations such as bunkers that can be destroyed by bombardment?
  5. Are you accurately model major cities and ports, or will you use "generic" ports again?
  6. Will you be adding anything to the graphics experience? For example fish, dolphins, whales, shooting stars, the Northern light, waterfalls, rivers, animals on the shore, more kinds of birds, the occassional insect, and so on? Will the landscape look better? Will the sea-floor have some details such as sea-weed, rocks, or corals?
  7. Could you implement some "missions" for AI craft? Things like fishing boats actually fishing (dragging nets, etc.), tug-boats actually pulling big battleships out of harbour (or towing wounded vessels home), and hospital ships responding to distress calls and picking up survivors?
  8. While the mission editor that came with the game was very stable and user-friendly, many users have complained about how it is too simplistic and does not allow for the creation of advanced, more dynamic scenarios. Can we expect more features in Silent Hunter IV's mission editor?

Last edited by Safe-Keeper; 07-28-06 at 07:01 PM.
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