Quote:
Originally Posted by Mon Homme
I've been fiddling with the idea of creating a new mine model, but all a new UV meshes when imported using S3D give an error. 
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You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.