Most interesting find

- I wonder what "height" the planes begin to get "jittery" and attempt to avoid collision with the water? In SH4, I attempted to have a grouping of torpedo bombers come down to wave top for their anticipated attack runs, and instead they continued to fly at least 200m up. In the game though, with a Betty TB that had spawned from one of the AirBases, while my sub was on the surface travelling (a different experiment), I observed the Betty TB approaching in the distance, most likely at its default 500m height, then "spiral" down, and instead of coming in from my 270 relative, where it had been approaching from, came in from my 235 and was no more than 50m off the water for its attack run, though it did drop too soon, and the torpedo was easily avoided... but if the game can have a plane do that, why can we not call for that behavior?? lol