the foundation is pretty solid I would say. the gameplay loop is very frenetic, uncertain and stressful, so that when you actually land a good pattern on the uboat, it's pretty rewarding. My only gripe is that it can be a little arcadey and sometimes frustrating. The AI can get in your way and a collision is an instant defeat, even if it is a glancing blow (the roadmap says this will be worked on and improved for a more realistic experience) and the AI is practically suicidal (again, the roadmap promises better AI, so maybe they will actually try to escape instead of charging through heavy fire in order to sink just one ship)
Very fun, very rewarding when you do sink a uboat and perhaps a nice balance between realism and game but I personally would like a bit more realism.
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