Actually, every input you need for TDC can be gotten off recticle markings and rotational slide rules provided you have the ship ID. As this gives you length and mast height.
* Vertical marks give you distance.
* Horizontal marks give you AOB (a simply relationship with length).
* Timing/Chronometer gives you speed. (Some chronometers are color coded with different scales for standard ship lengths: 100M, 150M, 200M)
---
I never played your mod. But scopes all have the same 1.5X and 6X markings. You don't really need the slide rule to overlay the scope. There are slide rules that can be used just by going to the Windows desktop. Or
some implement the slide rules as pull out tools when weapon officer is selected. There is more than one way to work out most of this stuff, but it all comes down to basic math.
Further, there are more modern digital tools here at SubSim. Like one tool window, you input the length and then just drag a vertical and horizontal cursor to match the scope, and you can just read off range and AOB.
Edit: The most confusing aspects of using scope slide rules is the meaning of given scales change based on what step you are in the calculation. This is because the scales are just markings; it is between scales that represent a mathematical relationship. (So, the scale need not be static; only the calculation is static in the design.)
I had the joy of being the last generation of Newtonian Physics to use straight slide rules before handheld calculators.