
I’m amazed nobody ever noticed those GUC U-Boats have incorrect water reflection …
Look closely when flat sea… hull rusty parts are not reflecting where it should be (kind of same problem as MFM ships had)
Furthermore … there are inconsistencies in water reflection settings for hull vs turms

Meaning look when flat sea, and with your external camera distance yourself from U Boat… the turm reflection is disappearing way before the hull… it’s not really correct. The hull reflection is viewable from too far away anyway … again not that good

Those inconsistencies in reflection are giving also some strange graphic card behavior (when in bad sea, but most of all when U-Boat get some damages)
I’m currently fixing this … well, trying anyway (with good results so far)