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Old 10-28-22, 02:21 PM   #5
Randomizer
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Join Date: Mar 2019
Location: Vancouver Island
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I would argue that crew fatigue in SH3 is so completely broken that it detracts from the game quality of life and should be disabled entirely. As noted, work schedules would be essentially transparent a the Player level where he is the captain. The watch system had been enshrined in all navies and implemented seamlessly in pretty much every warship.

However, the big problem with SH3 is that the crew organization bares zero resemblance to the crew organization on a real U-Boat. The compartmentalized accommodations are all incorrect and prevent any reasonable manning scheme to be implemented. So there is good reason to ignore the whole screwed-up mess.

SH4 is much better in this regard, with a real three-watch system but in U-Boats the technical troops actually stood two 6-hour watches rather than 4-hours on and 8-off for the deck and torpedo gang os even with the U-Boat add-ons and mods, the crew is non-representitive.

To each his own, of course but I often struggle to understand why shuffling the troops around willy-nilly to fend of the effects of doing their jobs should ever be the captain's job. Just $0.02 CAD.

-C
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