Quote:
Originally Posted by TORDO222
One thing I notice recently is that in GitHub, a couple of logs files have the same statement as yours ("sharedassets0.assets' is corrupted!"). I even assumed some kind of intentional maneuver to damage the material to unload.None of those involved in development answered my question.So that’s all speculation. Maybe groundless on my part.I’m glad you fixed the issue of error messages.It would be useful for everyone if you told us what you found out about it and what you did to fix it. Greetings!. Marcelo 
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That’s due to some material changes and code changes that the Unity serialisation system detects and ignores. Just a consequence of how we’ve had to get into the code.