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Old 07-21-06, 06:23 AM   #19
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Ok, so here's the new plan.

I am going to keep the visual sensors as I have them, perhaps reducing the range of visual detection a little bit.

For the AI platforms, I am going to add a few "mast detection" radars of various qualities to ASW aircraft and appropriate surface ships (these don't necessarily have to be unique radar systems, they are just fulfilling the role for game mechanics purposes, and actually gives me the flexibility to vary surface and subsurface submarine detection for the AI).

I am going to calibrate these sensors to the ESM meters in the submarines so the meters will actually give you meaningful feedback about the potential threat of counterdetection (finally).

Also, I've found a way to put aircraft into EMCON mode, so I'll have ASW aircraft blinking their radars as well, which should make the cat and mouse game a little more interesting.

For the player platforms, I can't add a new radar system... so I have to work with the MH60, P-3, and FFG radars as they are, but now they will be useful tools for finding submarines at mast depth. I may have to make the same trade off I made for the lookout sensors, that is, make submarine less detectable when on the surface, but not hugely so.

I still have to crunch the numbers... so we'll all see together.

Cheers,
David
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Last edited by LuftWolf; 07-21-06 at 06:29 AM.
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