Quote:
Originally Posted by a-kermit
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I'm trying to design a process that runs automatically when the U boat has surfaced.
I have enabled staggered manning of the Deck Gun and Flakgun and would now like to enable the same for the Bridge Guard.
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Greetings Kermit-68 
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Hello, a-kermit.
Quote:
Originally Posted by a-kermit
Does anyone know the status that the simulation uses to know that the Uboots status has "surfaced"?
...for the "StateMachineClass" Controller ...
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Maybe I didn't understand you...

This is a misguided direction... You will not be able to realize all your desire through the 'StateMachineClass'.
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In H.sie's mods collection is such fix... for the commander of the Watch Team.
Good luck.