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Old 07-19-06, 07:58 PM   #8
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Quote:
Originally Posted by jason taylor
I brought up bugs because they are random deviations from what is expected to be normal and their affect on play is analogical to the effect of faulty prewar doctrine.
The type of thing I am talking about is "Oh no the Russians have a torpedo we didn't know about" or "why do are torpedos explode before they are supposed to". Or worse something like this: before world war II the USN assumed they could use active to plot solutions and never need their periscopes. It was found out that they still had to rely on periscopes.
You could certainly think that way about bugs if you'd like. You're perfectly welcome to play unpatched versions. Usually when one plays, "what if?" kinds of games like that, they usually prefer some control over the fact but yeah, you could do it. Why not? Go for it. Tell us how it turns out.
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