Thread: [REL] Dark Waters
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Old 08-24-22, 11:02 AM   #1600
frostedflaker
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Join Date: Aug 2014
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I'm really enjoying my Type IXA campaign so far. I was wondering if altering ActiveUserPlayerUnits may be a way to add the missing 37mm FlaK on the Type IXA, as I understand it has been used to fix missing deck guns in FOTRS? I'm far enough along that I'm invested in the campaign. I'd switch to a Type IXB if I was able but it's early in 1942 and I have not been offered a new command yet. In any case, please think about adding that gun to the Type IXA in the next update. While only 8 were built, it's the boat skippers will have to use if they want to start a Type IX campaign in 1939.

I want to congratulate you on how "right" the Second Happy Time feels once America enters the war. Very satisfying and makes the Type IX campaign really shine in my opinion, well done.

Somewhat related to America entering the war, I noticed that many UK bound convoys in 1941 had a large number of Panamanian flagged merchants. While this was not an overly large issue for daylight attacks, during surface night attacks I often found myself sinking neutrals. I know historically merchants sailing in convoy blacked out were legitimate targets, but I also know there are limitations for you here. If I remember, in the SH 3 mods separate nations had to be created to account for Neutrals sailing alone or in convoy so I understand not following that route.

I'm just wondering what your feeling is on this, if it was intended, adds immersion and so on. I found it made me pay more attention while stalking a convoy, trying to identify which positions were filled by American and Panamanian ships, record it, and avoid targeting them when I later attacked at night. Unlike American ships during neutrality there are not large hull markings to differentiate ships from Panama, was this the case historically?

I'm just interested in the topic of neutral shipping and what sort of things you have to think about while trying to simulate that in SH4.

Thanks again
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