Quote:
Originally Posted by Bubblehead1980
Possibly. CTD issues I had with torpedo detonations were resolved when removed the splash mod that had the "dud" splash. However, I have not torpedoed the Shokaku in V2.0.
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it is definitely torpedo-related or torpedo-sound-related, not sure if it is just Mk14 so my next test will be with Mk10's, since this is early 1942.
i say it is torpedo-related or torpedo-sound-related because i removed the Clang-Splash mod and then purposefully aimed for a less-than-optimal AOB hit, outside of the 75-105 degree envelope. got hits and no CTD's.
i'm going to test with Mk10's then i'm going to reenable the Clang-Splash mod and test the a less-than-optimal AOB to see if sound is the issue.
p.s.
using the a less-than-optimal AOB, i got hits with the Mk10 with and without the Sound mod.
so, it would appear that there is something amiss with an imminent torpedo hit when the AOB is nominally optimal (75-105). could this also be related to the sound of such an imminent hit?
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper
  
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
Last edited by KaleunMarco; 07-30-22 at 12:40 PM.
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