Quote:
Originally Posted by Rob Jacobsen
- I have 8 petty officers with torpedo specialization, and I wish I had 9 so that I could have 2 in each bow watch and 1 in each stern watch. Am I being greedy? I don’t like having just seamen in one of the stern watches, or only 1 in one of the bow watches (so that each stern watch had 1 torpedo man).
- If I place seamen in torpedo stations, is mechanical or guns skill more important?
- I have not figured out how to dismiss crew in port. There are some great candidates in the barracks, but I have too many officers and petty officers to add more, and I don’t see how to dismiss/replace crew.
- Can I get a repair specialist? No one seems able to repair slight damage to my flak guns.
Thanks for your advice!
Rob
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#1, all on you to decide on that... Myself... I try to keep the subs crew #'s, to as close to what is listed in the info sheets I have on them, as to how many were on board during WW2... at any given time.
#2. Good question, 1 that I've wondered on as well...
#3. To dismiss crew, be they officers or reg. able crewmen... simple... grab their icon there on the sub roster, drag it to the list on the left & drop their scuzzy butts there...
crew, dismissed. Neexxxtttt...
4. Specialists. Hmmm...

these fellows, show up, at the oddest times... & not always the ones you hope for to show up, when they do.
As to their... authenticity in sitch...or in game, not sure. I think specialist's ratings or rated crew in specialist ratings... was something that came about either right near the end of WW2... or some time right after the end.
Not real sure, so... take that, with a convoy of C2 cargo ships... all loaded down with a cargo of sea salt...

for what it's worth.
Any way, know I didn't answer everything, but on what I did... hope it help's in some way...
M. M.