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Old 07-18-06, 07:50 PM   #10
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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Quote:
Originally Posted by Ducimus
Let me rewind a bit.

First, i think this is an awesome mod. Its never been done before. The author of this mod has done something totally different, not just another version of something else, and for that is worthy of high praise, i think this kicks ass.


Now, what im also looking at, is challenging gameplay, and how this will effect it. Naturaly, if you don't like a mod, don't use it, right? Well, i do like this mod, so im trying to figure out how to apply it in such a way to preserve challenging gameplay.

I think on lone neutral ships, this would work great! Hositpal ships espeically. But now think of a night surface attack against a convoy. One of the risks you run, is accidently torpedoing a neutral ship, if any happen to be in there. For the most part i think most neutural have been removed from convoys, but i can't say for sure. So on the assumption theres a neutral in there, how now he's light up like a christams tree while the rest of the convoy is in blacked out. So the danger of accidently torpedoing a neutral ship has been totally removed.

It all varies on what you want really. If your designing your game to where you want to present that risk to the player, then lite up neturals becomes an issue. On the otherhand if you didnt want that risk in your game to begin with, then your've probably removed all neutrals from convoys, at which point my concern over challenging gameplay is irrelvant
The risk of shooting neutrals in convoy never existed in RL anyway, as anything travelling in convoy was considered a viable target, as I'm sure everyone here knows. So it was really only a fake constraint that the game placed on the player. So, yeah... removing all neutral from convoys would be the ideal solution to the neutrals problem by having no reknown hits and preventing lit ships in convoy.
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