Originally Posted by Davidtman
I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.
For the Austin:
//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76
MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake
MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake
AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx
ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6
For the Iwo Jima class:
//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84
MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake
MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake
ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7
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