Thread: [REL] Dark Waters
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Old 07-10-22, 04:32 PM   #1459
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by propbeanie View Post
There is a web site, which I cannot find just now (my "search" skills have apparently deteriorated), that describes the grid's layout in lat/long terms for some of the major divides, and describes the distances between the lines... You can then use the bottom border of the ME to see your mouse pointer's lat/long location, and do some "rough" routing that way. Note though, that there were some missions lurker did, as well as several that we did with Fifi that are off by several kilometers, and sometimes hundreds of kilometers, so that is why some of the "orders" text is not accurate. Some are due to the grid system and its idiosyncrasies, and others are due to math calculation issues ( ) on the part of the modders... Sometimes, you just have to guess, then run the mission, see where everything is, and then go back into the mis / tsr file and change the text to match the actual game display, or vice versa... One final point, lurker did a LOT of 'historical' convoys in there, so look really close at their GroupNames and make certain he hasn't already done the heavy lifting, and all you need to do is add-in a few AI subs. I do not recall if he put the documentation of the convoys in the mod the way he did RSRDC, but it wouldn't surprise me if he did. Look in the Documentatioin and Support folders of OM. The Documentation folder is NOT transferred to the game folders path the way Data and Support are, but would only be found in the mod folder.

Yes, aware of the "in game" coordinates displayed at bottom of screen. Problem I noticed when creating TMO is those coordinates do not always correspond to real world positions due to the differences in the SH 4 map and real Earth.


I've looked all through the traffic layers in DW and far as I can tell Lurker did not do the historic convoys in North Atlantic layers I am working on. They are all random generated groups that spawn every so many hours with a 70-80 percent chance to spawn. The readme mentioned due to the scale/number of convoys he did not take the RSRD approach. In the Arctic convoy layers, some are historic, spawn only one once etc but in the Atlantic Convoys traffic layers (Lant Convoys 41 for example) they are all random groups. I am adding historic as I did in TMO where they spawn once. Currently working on HX 72 in September 1940 and then want to add HX 79 and SC-7 in October 1940. Want to add the sighting reports etc and set the AI subs up to be present. Although at this time don't have a submerged model nor ones the fire torpedoes, hope to have that at some point. Anything they will add immersion to the attack and distract escorts while player attacks. Still researching for 42-45
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