Quote:
Originally Posted by KaleunMarco
yeah, well, there were many performance issues in conjunction with the gap and we cannot simulate every thing in SH4. 
with regard to leigh lights, are you using the same device as the spot lights that are shipborne or a different device?
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True, but pretty sure air gap can be simulated properly via proper placement of airbases and limitation of ranges. I'll look into it more when back home. Have not looked in depth but based on what read thus far I may have been at the end of their range. Like anything in modding its about finding the balance between historical accuracy and playability.
Before I make any major changes (aside from the airstrike.cfg and the dakr nights with some minor sim.cfg tweaks so can pull off night surface attacks) file to campaign I am playing through all years to have a feel for how things are by default. Thus far I am happy as not much needs changed. AI is a little easy in 39-41 when submerged and evading, mostly because the escorts are nearly all set to "competent" which should be in most cases "incompetent"
lol. I am sure it will get tougher though.
For leigh light I am working with a light Ref_light_02(think thats what it called) which is a search light . Do not have file in front of me. According to someone helping me out, looks like the the node is present on the PBY and in the library as well in DW, just has to add to .eqp file which has been done. I have not been able to test it because could not get the test mission to show up yet. When I get a chance will try to perfect it and test out. Hopefully that simple, if not it will be a process. Of course will have to add it to other planes I am sure.