Quote:
Originally Posted by Mad Mardigan
Don't right off hand, recall the source I found this is from... but, thiiink it may have been in the SH3 side of things... just don't quote Me on that, though...
Players that wish to change it in their files can do so by changing the following element in the Basic.Cfg: (file segment is from stock SH3... but it matters not)
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1 <----Change this value to "0"
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000
Changing the above value will remove the penalty for sinking neutrals.
Also, if I recall correctly, neutral tonnage is still added to your total. (feels like cheating to me... to purposefully sink neutrals)
I use it... but... just for the record, I do NOT go out of My way, to track down, hunt & target neutrals... this just minimizes to a degree, the sting if a neutral is sunk, in the course of targeting war enemies...
M. M.
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Thanks, I changed it to 0 and about to fire up a patrol.
I do not go out of my way to sink neutrals either, esp if sailing alone. However, if in convoy with hostiles, not really obeying neutrality rules., raises chances of things happeening. For example, one of them I sunk, torpedo missed its intended target, a British vessel, sailed on through two columns then hit a neutral vessel (not sure of country, external cam was off and could not see the flag through the periscope due to smoke and flames. One torpedo caused it to sink.
Then at night, they are in convoy and certainly do not act neutral when try to ram your boat, which I have had happen multiple times during night surface attacks inside convoy, so thus should be no penalty for sinking one.