Quote:
Originally Posted by Bubblehead1980
Hmm looking at it now..referring to this section?
How I am reading thos, if sink a neutral ship -1 renown? but then "Wrongship sunk" is -5000 as is end campaign. Now, in two patrols I sunk three neutral ships..two large tankers on last one so high value,. In the the folders, each vessels .cfg their renown value. I wonder if neutral, that becomes negative renown and perhaps enhanced based on figures in this file and once adds up to -5000, ends career.
If you sink a Axis ship, your own side, you get -10 which will end your career, the number as you is (positive) 1 for Allied.
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000
Hopefully this will work, I don't like having to make there not be neutral ships per history, but given combat conditions in early war, hitting a neutral is inevitable if they are sailing in a convoy.
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Don't right off hand, recall the source I found this is from... but, thiiink it may have been in the SH3 side of things... just don't quote Me on that, though...
Players that wish to change it in their files can do so by changing the following element in the Basic.Cfg: (file segment is from stock SH3... but it matters not)
[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1 <----Change this value to "0"
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000
Changing the above value will remove the penalty for sinking neutrals.
Also, if I recall correctly, neutral tonnage is still added to your total. (feels like cheating to me... to purposefully sink neutrals)
I use it... but... just for the record, I do NOT go out of My way, to track down, hunt & target neutrals... this just minimizes to a degree, the sting if a neutral is sunk, in the course of targeting war enemies...
M. M.