Quote:
Originally Posted by gap
Are you guys talking about the issue of Blender-exported obj files not being managed by GR2 Editor?
If yes, besides this warkaround, another possible stop-gap solution is importing/exporting Blender-generated obj files in another 3D editing program.
Wings 3D is a good option as it is a free program, it doesn't take much disc space and it is easy to use. It has a con though. For some reason, it merges back hard edges split using Blender's edge split modifier.
Another free alternative is Softimage Mod Tool. By default it can't export obj files, but a obj exporter is available as a free plugin.
The third (and possibly the best) free option that comes to my mind is MeshLab.
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Humans are creatures of habits.
I installed Blender extra for SH5 because I had small problems with Cinema 4D with the size scaling during import and export and I don't want to waste time to find the correct setting.
So, I don't want and need an additional 3D software. But thanks for your proposals.