Quote:
Originally Posted by GrenSo
Editing of the exported obj files works fine with Blender and the import too. I found a simple way to import the files without any issues, even if this way takes some time and concentration.
I will check next time if this works with Cinema 4D in the same way or if it‘s with it more simple like with Blender.
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Quote:
Originally Posted by Jeff-Groves
Cool!
I'm working on a new program I hope will solve a lot of issues in the future myself.

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Quote:
Originally Posted by GrenSo
Until you are finished with this will Notepad++ my best friend. 
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Are you guys talking about the issue of Blender-exported obj files not being managed by GR2 Editor?
If yes, besides
this warkaround, another possible stop-gap solution is importing/exporting Blender-generated obj files in another 3D editing program.
Wings 3D is a good option as it is a free program, it doesn't take much disc space and it is easy to use. It has a con though. For some reason, it merges back hard edges split using Blender's edge split modifier.
Another free alternative is Softimage Mod Tool. By default it can't export obj files, but a obj exporter is available as a free plugin.
The third (and possibly the best) free option that comes to my mind is MeshLab.