Quote:
Originally Posted by Pez volador
I have started the pre-war campaign, but already after Dec 7th 41 I have fired 6 torpedoes and all of them have failed, as if they go away under the ship without exploding. It is normal? I set minimal depth and impact pistols. They not hit the hull, I see the contrail go on behind, like the ship was a ghost. I have the mods in the order as the readme file, over a clean installation (Steam). Thanks a lot for your job
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Yes, that is normal. Propbeanie posted link regarding torpedo problems US subs experienced so I wont.
Setting torpedoes to minimum depth no longer guarantees a hit as before but does increase chance. Yes, should set them shallow in early war period, but they may still run too deep to hit target or trigger the magnetic detonator if armed. Setting to contact only in early war increases chance of miss actually.
These settings were implemented to reduce reliability of torpedoes and match history much as possible. Torpedoes were far too reliable before, was able to sink way too much tonnage in early war.
Dud rate was increased, based on angle of impact. A "glancing" blow will reduce chance of dud somewhat, while a standard broadside shot will drastically increase dud rate, especially set to contact only. With magnetic set, the dud rate tends to be lower as it masks the dud issue (as did in real life) since magnetic will set off torpedo before the impact pistol, esp if running deep and just below the keel.
Of course, with magnetic detonator run chance of prematurely explosion, especially with longer torpedo runs.
Frustrated yet? lol That was my goal, to simulate a inkling of frustration skippers did.
You're welcome, glad you are running (hopefully enjoying) the mod. Let me know if have any other questions.