I've played only until 1942 or so. I play with DiD self-imposed rules, and I'm yet to survive 1942.
Mix of T-Is and T-IIs. T-IIs are actually better vs warships because they're wakeless. They're detected much later than T-Is (At least in daylight).
By having a couple of each eels in my fore torpedo tubes (and one of each aft), I gain flexibility against escorts if I wish to destroy one, against warships if I happen to be in one TF's path (still have to see that happening, though, but one never knows and better to be ready for it just if it happens), and against convoys using the different speeds to properly time a simultaneous attack. Farther targets will be fired at with T-Is, closer ones with T-IIs.
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