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Old 04-18-22, 03:14 AM   #829
Captain Wreckless
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Join Date: Jul 2003
Location: Edmond, Oklahoma
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Quote:
Originally Posted by Bubblehead1980 View Post
Did you load a save game? Its a unfortunate bug thats been around in SH 4 a long time.


I have noticed it tends to happen more if save too soon after sinking or too close to site of sinking somewhere along the way in a career. Also believe based on experience that if enable/disable mods too often, especially if not on a truly clean save, can cause issue. Basically, things get corrupted, fiel may still load but won't load properly


Honestly, its why I chose to have a desk top just for the sim (well for games, but only use it for SH 4 lol) because sim has always acted strange when reloading saved games. I rarely get save related issues now because I just keep a patrol running. I know not everyone can do that so here are a few tips which can help reduce chances of this happening.


1. Before each patrol, after have made upgrades, promotions etc, if adding any new mods (if possible discouraged but not always a issue) add them, start back up, load into the office, delete current save file and make a brand new save file. This will be a "fresh" save, start after save.

2 Avoid enabling disabling mods through career if possible. Again, won't always hurt but frequency can screw things up.

3. Don't keep too many saved games, program does not like this.


4. Do not save too soon (I'd say wait 20-30 minutes) after sinking a ship, achieving a goal etc, saving too soon then when reload sim seems to not have logged it. Believe this is some type of "internal clock" issue.

5. Do not save near land (go out to sea if must) , near sunken vessels, or near any contacts. Always check radar/sound/visual...make sure ships like fishing boats which radar operator will not report even though they show up are not on the scope. Sound check, make sure no distant vessels can be heard. etc



Write it off as command did not award you credit, it happened. One famous case was Archerfish which sunk largest vessel ever by a submarine November 1944, the carrier Shinano (originally a Yamato Battleship, converted to carrier). Intelligence did not believe his account of sinking a carrier initially. Happened with other vessels as well through the war, some skippers were vindicated later, some were not.

I had 5 progressive saves on the way to PH. None of them were near a sinking. I remember that lesson. Anyway, I loaded each save to check and everyone of them showed the sinkings on the map. The last save was about 300nm from Midway.

I always start a new patrol with a fresh save after I'm done with crew management, etc.

I don't mess with the mods mid patrol. Learned that lesson also.

I usually keep only 2 saves in game. When I get about 4, I delete the 2 oldest and keep the 2 newest.

This is the first it's ever happened to me of not getting full credit. Bummer that TK I sank was 11800 tons.

In the Bungo strait, right after I recceed the port I fired 4 fish at a LARGE TK: #1 Dud, #2 Bang, #3 Dud, #4 Bang. Didn't even slow it down. It was daylight at periscope depth and I couldn't get my rear tubes aligned before it went out of range.
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United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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