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Old 07-15-06, 07:15 AM   #3
Magua
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[quote=CWorth]
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Originally Posted by Magua
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Originally Posted by Magua
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Originally Posted by runyan99
Then please, find me an example of a U-boat using this information to sink a lone merchant. It should be easy.

I don't think you'll find many.

The single ship contact information in SHIII is a game invention by the designers to increase the action for the player, and to avoid long fruitless patrols.

You're twisting historical reality to conform to SHIII.

U-boats were not able to use radio intercepts to reliably locate and sink merchant vessels. Far and away most of the single ship contacts were chance encounters detected by the eyeball of the watchmen.

P.S. What pages are you referring to in Clay Blair? I'll re-read it.

I think this person's post really states it the best. Especially the "twisting historical reality" statement.

And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
What you cant seem to understand is this is a GAME..Not a history lesson.

Well, CW I think you will find that most people got into this game because they have an interest in the Time Period. The Majority of the Subsim Forums and SHIII Forums deal with Historical Topics. More than likely most players were big WWII Buffs before SHIII was even thought of. So many players want it to be as Historically Accurate as possible.

There is even a WaW where players experience a "living history" type atmosphere.

So I would disagree (not trolling or baiting) with your inference that History plays no part in the game.
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