Quote:
Originally Posted by HobbitJack
I've been got at 9,000 yards on a very dark night on the surface in the last release I played. It was mid-1943 so I presumed at the time that I got RADAR'd, but you seem to think that wouldn't have mattered.
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Last release of TMO played is the TMO Update BH released in September 2021 correct? (First page of this thread)
If you are, make sure you are using the TMO Radar fix patch in the additional mods folder. This corrects the radar, otherwise will have original TMO radar and 9000 yards detected by radar or even visual is likely. In forthcoming version, radar will is incorporated into the mod.
Radar detection in TMO Update, it's complicated. They CAN detect you at that range with radar or in right conditions visually (although not likely visual at night, at that range), just not normal. If it was a fleet type DD or capital ship in mid 1943, very possible had radar. Most capital ships get radar around that time, some of the fleet DD's do as well. Depends on historical date of particular unit, I tried to stay with that.
Your profile to the beam has a lot to do with when are detected, as well as skill of the enemy unit(most are set to Veteran in TMO, a few elites. If Elite, good chance will detect you at longer ranges as this enhances performance of equipment).
Radar beam was modified so it goes "out and up" over distance. At the default height of 0.0, it went straight out to X distance and performed like allied radar against submarines. I adjusted the height of the beam where its default height is just above the periscope shears of a players submarine, so it can still detect most ships as nearly all ships are above that height, at long and short ranges ranges, but unlikely to detect a submarine. I have found it periscopes or SD mast are raised, they are more likely to detect you because these objects extend the height of the sub and is no longer below the default level of the beam. When player range is closer, the beam is more "direct" , not as elevated ,and can detect a player, say within 3500-4000 yards, but then other factors come into player such as your profile to the beam, skill of the escort. Really can vary with each attack as I've been within 3000 yards of radar equipped escort not detected, but also been detected from 8000 yards.
Once the APR-1 Radar Warning Receiver is available, really is a vital piece of equipment.
Type of radar escort has can matter also. Type 21 is first surface search radars IJN has in sim, followed Type22. Type 22 has improved performance. Type 13 was changed to air search only.
I just posted a Night Surface Attack tactics doc below, it discusses IJN radar in the sim.