07-14-06, 10:18 PM
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#3
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Ocean Warrior 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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http://www.subsim.com/radioroom/show...t=95140&page=2
Quote:
Originally Posted by Jamie
Hey guys,
The biggest change to 688 and FC is that we had to remove the Jane's information from them and use a common unclassified source. The license to use the Jane's data for these games died with EA, and so in order to avoid unnecessary litigation, we had to modify art, remove the data, and change the TextDLLs to make sure it was "Jane-free". We tried to contact Jane's legal department and license it for this pack's release (which would have cheaper, probably) but were unable to make any progress there.
Quote:
Originally Posted by Kurushio
This is all good and well...but do the games work with XP? I have Fleet Command and someone told me it doesn't work with XP, never tried though.
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Since we had to change the codebase for the Jane's removal, we did attempt to update the rendering engines and sound playback to be more XP compatible. Fleet Command was primarily designed for 3dFX cards (it uses an old renderer based off of EA's World War II Fighters called J3) and although there was a DirectX renderer it was not as fast or as stable. We have tried to update the DirectX renderer as best as we possibly can to make it compatible with DirectX9 and Windows XP. Sub Command was given a hardware cursor support which helps alleviate the flickering some were seeing in modern machines. Suprisingly, since 688 uses common Windows GDI graphics calls and simplified DirectX support, it needed the least amount of changes (it works great in XP  ).
None of these changes are major, and the business plan was not to "re-invent" these games but rather to consolidate them and to include another excellent Sonalysts product "A Century of Silent Service".
The bundle is not for everyone, and we understand that. But for $19.99 (including the DVD) we think it's a really compelling value.
Thanks!
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LW

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