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Old 03-13-22, 11:42 AM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by propbeanie View Post
I'm surprised he didn't have a circle-runner. That's what it looks like it was trying to do... Notice also, that the torpedo did not explode under the ship, but rather, just before the ship, so it did not impart all of it force. Was that the 2nd or 3rd torpedo shot? Shooting them too close together time-wise can seemingly contribute to the erratic behavior. There is nothing 'scientific' in that statement. - If you think about it, after shooting a salvo, or even just a single, get your scope down and then go to the Attack Map, and make certain the torpedoes are going AWAY from your boat... lol

Yep, one of those that prematurely detonates so close, it looks like a hit, especially when have cams off, and only see it through periscope and heard it explode. Only reason know its not a "solid hit" is because crew does not report torpedo impact, but as in video, may see vessel catch fire etc as it was close enough to take damage from the blast. Gives some understanding to why skippers thought they were getting hits, when they blew up so close. Same with duds. Unfortunately, we don't have a visual representation of duds but we should...should see water spray when it hits a target, even if it is a dud. (Could this be implemented?)


Some of my favorites is when they blow up right under them but are running so deep it does not get counted as a hit lol or it does, but was running deep and vessel did not get the full impact.
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