03-13-22, 01:56 AM
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#661
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XO 
Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 425
Downloads: 658
Uploads: 0
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Quote:
Originally Posted by Bubblehead1980
Yes, that may just be your problem. If I recall correctly, I have seen it mentioned in the forums to make sure readme is not clicked.
Hope that is it, so you can enjoy the sim without CTD.
Yep you ran into one of the bomber raids, if all had that much ordnance, must have ran into you on their way to bomb lol. Zeros were escorts of course. Unfortunately, way sim is built planes are ASW at hear and will ignore anything else to attack player submarine lol.
Nice screenshot Yes, for immersion I added US surfaced submarines in various areas throughout the war. Fairly rare to sight them but occasionally may happen esp in approaches to bases like Midway, Pearl, Fremantle etc.
In forthcoming version 2.0 , starting late 1943, player may get assigned to a wolfpack with 2 or 3 other subs (depends as I based these on real wolfpacks ( "Coordinated Attack Groups" as USN called them) . The AI subs were effective on last patrol, sinking and damaged several ships. Kind of cool as conduct a joint attack. I attacked, then while I was on surface at night for end around, I saw flashes and explosions in distance, where AI had torpedoed a tanker. Also, I have found if they are in range, will respond to contact reports and attack. At this time, only the submerged US subs fire torpedoes, I am working on getting the surfaced version to fire them as well.
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Must have missed the bit about the read only.
Nah, the bombers were heading north back to Formosa. I'm assuming it was the bombers dropping on me, could have been the Zekes, though why they would be carrying bombs on escort mission is beyond me.
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"Quando omni flunkus moritati"
United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)
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