For my part I think it allows to have a more stable image to have an optimal "framrate" in terms of second images... to prevent the tearing of images.. is incidentally to avoid the shifts of the acceleration of time
I avoid going beyond 1024x
but i think there is something with the drivers that it is not working properly starting with the lighting...is all that is texture filtering...the volumetric smoke is also a problem..
having WHQL DCH certified drivers would be a plus... but Ubisoft doesn't seem to be concerned about that so we know the rest...