View Single Post
Old 02-22-22, 05:26 PM   #6
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,103
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by KaleunMarco View Post
have either of you performed any testing of recharging batteries by varying the Engine Power and Engine RPM values in the Subtype.sim files?
i think that there may be some variance in recharging with different values in those two parms.
for instance, if i compare a single set of engine parms for your two mod-sets for say, the S-18.
TMO_BH
Engine power is 1200 and RPM is 500.
FOTRSU
Engine power is 2500 and RPM is 280.
does one model recharge faster/better than the other?
i think another factor is the skill level of the crew but i can only SWAG which skill would be the determining factor(s).
a fourth factor would be capacity, which is determined by range and speed in the same dotSIM file.

if you have done some testing/modeling, what were the results?
if you have not, would you be interested in delving into that? if yes, we can collaborate offline and set up some parameters for testing.
I am sure the variances between two mods has something to do with how range/speed/power/batteries etc all interact.

In TMO, I have noticed small differences in battery charges times, especially between the S boats, Narwhal, and fleet boats. The older fleet boats like Salmon, Sargo and more modern ones such as Gato, I have noticed no difference. One thing Ducimus instituted as a fix for battery recharge times, which were excessive in all models, was the "Battery Fix" special ability, which is standard for all subs default crews. This crew member



I have no plans to adjust speeds, ranges, etc in TMO as they are close to perfect as can get, submerged and surfaced. I did some brief testing back when was developing mod, just to confirm some things, but I am quite happy with how Ducimus worked things out. I recall when he was working on this for one of the versions, amount of work, testing, tweaking, something I glad he did because not something I would have wanted to do lol. I would have if needed, but glad do not. . Surfaced rangesl, takes into account the ballast tank modifications used during war to give extra fuel. Given that along with battery limitations etc work fine and is historically accurate (within limitations of the sim of course), will leave it as it, spend efforts on other aspects of mod.

Last edited by Bubblehead1980; 02-22-22 at 08:17 PM.
Bubblehead1980 is online   Reply With Quote