Quote:
Originally Posted by USS CUTTHROAT SS-365
Hello!
I'm at the point where I'm ready to try my hand at firing a couple of torpedoes at enemy ships. But, in trying to watch the Video Tutorials to gain some knowledge, it seems that I cannot get more than a minute or two into the Tutorials without feeling like everyone starts speaking in a different language; the mouse cursor starts moving and clicking on different Gauges, Buttons and such, click this, then that, but don't forget to click here before... crisscrossing lines get drawn on the Nav Map, and I end up totally lost. TMO? RFB?
Honestly, am I approaching this the wrong way, or am I really missing something?
Help!
Alan 
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Mods are modifications, created by players in the community, to bring about
a better, more historically accurate, bug free SH 4 experience. There are thousands of individual mods that may correct one little thing like a periscope lens. Then there are mods the combine a lot of things together to
form a "supermod. After some time in SH 4, you will want to move onto mods, because the "stock" ie out of the box sim is pretty terrible.
TMO is Trigger Maru Overhauled, a super mod. Created by Ducimus, who unfortunately is no longer active in the community, it is one of the great mods for SH 4. Since he is not longer active, mod aged and needed a facelift, since so much has developed for SH 4 last few years, so took over and recently released TMO Update BH, which is the latest version of TMO. Things add are too numerous to list but it added many new ships, planes, ability to finally conduct realistic night time surface attacks as US subs did, which has been impossible until now. V 2.0 will be released soon. A major trademark of TMO is its difficulty, the AI is tougher, so much more of a challenge, more danger from aircraft, enemy escorts, and now submerged AI submarines which can fire torpedoes.
RFB is another supermod, but its scope was mostly limited to just reworking the player controlled submarines themselves, did not touch the campaign, ship traffic etc that much. Although with RSRD(Run Silent Run Deep) mod, did have a great experience. Problem is, RFB team has not been active for years, RFB needs facelift as it feels dated.
FOTRS (Fall of the Rising Sun) FOTRS is a newer supermod and is the new standard for SH 4. The work the FOTRS team has done is simply amazing and has been a huge help for me as I reworked TMO, learned things. Not a difficult mod though, but great experience. TMO has things such as AI torpedo firing subs thanks to FOTRS. They just released a update.
You will find most players are running mods because as said, stock is just terrible for long term play. However, get some time in stock under your belt before trying to move on to mods.
Far as learning to shoot, just breath first lol. This is a simulation, not a arcade game, so there is much more of a learning curve involved.
First, if you have not, read the manual, specifically on targeting. While manuals that come with are sometimes incorrect such as talking about features that were meant to be included but were not in final product, and UBI did not bother to change the manuals, I recall the manual ws helpful learning basics of shooting torpedoes....such as how to use the TDC(Torpedo Data Computer) and PK (Position Keeper). If youre running with auto target, its pretty much point and shoot. If trying to get real and do manual targeting, it will help even more. Either way, read the manual.
Yes, mouse clicking different dials etc to enter firing data, make torpedoes ready etc are part of making a attack. Even with auto target which in a way arcade style point and shoot, have to con your boat into correct position, make sure torpedo tubes are open (Q key, the torpedo panel is to the right when in periscope, TBT or attack map view)
What do you find so confusing exactly when it comes to firing torpedoes?