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Old 02-02-22, 09:46 PM   #483
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,138
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Quote:
Originally Posted by clayton View Post
Thanks for the explanation. I was under the impression crew ability did not effect range—all my call outs are at long range, regardless of the time period or set I use. Watching the player get “surprised” by an aircraft (SD on and surfaced) is a foreign experience to me. Like I said, all my call-outs are at long range, so there is plenty of time to dive.
I will try your mod, and let you know.

There is a selector if I recall in the sensors file "use crew experience" or something along those lines. If selected, crew experience does play into things as a factor. I believe in TMO it is selected by default and if I recall I made sure it was selected last time I tweaked the sensors.

A problem with the SD radar in the game is its directional. In real life, the SD radar was non directional, only measured range of aircraft, so in the game it acts like a radar with 360 degree scope and measures bearing as well as range. I've tweaked it, unfortunately no way to get truly realistic performance, other than relatively short range, which permits surprise even with SD, as you saw in video.
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