Quote:
Originally Posted by phooey
Historically, depth charge disturbance needs 15 minutes to settle down. Is it going to be shorter or longer?
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I am aware. However, this does not translate well into game play, essentially nerfs the AI's ability to track and deliver anything resembling a counter attack after first depth charge or two, especially later in water when more depth charges are carried and more launched on each attack. Result being, ends up making the later war easier to evade when should be more difficult. The AI was (huge oversighte by devs) designed to work around such noises in water. Thus, why had to make them shorter in duration.
I am thinking may decrease the noise instead of duration, see how it works. Just trying to get feedback from other players on how current version works for them.