Thread: Sub fuel leak
View Single Post
Old 02-01-22, 10:08 AM   #27
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Thanks Bob, yes I remember those mods though I never used them much; I never had a problem evading the "uber AI", "pinpoint drops", etc. complaints and didn't consider such complaints as problems anyway as the AI needs all the help it can get.
Anyway, yes, producing an oil slick isn't really a problem, not even necessary really. All that's needed is a y reaction to x event so graphics aren't a necessity or even desired for that matter. Just adds unnecessary complexity and potential issues.
The confusing part is figuring out how to get that y reaction, what it would be, etc. and even more so, how the game could trigger it.
Just trying to make SH3's damage model better than the very poor case it is.

I'm good at coming up with ideas, not so good in implementing them.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote