Thread: Sub fuel leak
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Old 02-01-22, 09:10 AM   #26
FUBAR295
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Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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John,

While rummaging around in my mod collection I came across this while looking for something else completely different.

Anyway I found this interesting ;

Real Damage Mod For 1.4b and new dc/sonar fix

Here it is

This has taken a good while to do but I am sure it is much better than the stock game. The good thing is that as long as you have made a copy of your original Zones.CFG and followed the backup instructions when installing Jungmans mod, you can easily roll back by just replacing your original zones.cfg.

Please ensure you use this with Jungmans excellent mod that fixes some late destroyer uber DC and sonar problems that previously made it absolutely impossible t evade two types of DD.

You can read all about that issue here.

Both Jungman and Beery have worked hard to confirm and delete this problem.

Anyway what does this Damage mod do?

For the eyes
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1. It adds exploding crew members to different areas of ships and planes, was not hard to do and it’s mainly for the eye candy guys like myself. (Watch carefully and you will see crew being thrown from the planes in a random fashion or thrown from ships life boats and command decks)

2. It has strengthened the upper parts of many of the ships, as someone said; it looked silly when a BB command deck gets blown of bye the U-boat deck gun.

3. It has slightly strengthened the planes, I was sick of them blowing up so easy, this has been rationally randomised to varying planes.

4. Oil leaks appear on sub when taking damage.

5. No more exploding conning tower because it was impossible to immediately destroy the U-boat once the conning was blown off.

6. The DD keel as been strenghened to reduce chance of flooding after collision with sub conning tower.

7. Change flooding times for various ship points

For the U-boat
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1. Increased the flooding probabilities as the new DC does damage at 15 metres and not 50, this looks more realistic when externally viewing.

2. Made it so you do not immediately die, however it does take some good co-ordination and crew management to recover now.

3. More chance of sinking out of control while trying to recover from flooding, I had a great time sinking and managing to gain control at 200 mtrs, hair raising stuff. Remember this is depending on various factors and not necessary all the time as it is impossible to balance the game to do this all the time.

4. Hull is still vulnerable to Hedgehogs and direct DC hits so be wary if you play RUB 1.3 lol.

5. Lots of damage tweak on systems and have also made it so you can lose speed etc.

6. To compensate for the realistic fans, I have added a couple of explosives on the sub in varying places where a direct DC hit could and I stress could cause extra damage. (This is all about a chance factor added to the game.


I have left everything else alone as I don’t want to start messing with other config files that people need to play real U-boat etc.
I was going to increase the chance of crew injuries but that depends on you lot. Saying this I did have one injury on board and he survived so I think I may have already cracked it.

Please ensure you back up and make a copy of your original Zones.cfg file found in your silent hunter Data folder.

Installation
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It is very immportant that you use Jungmans DC radious mod that change DC damage to 15 mtres. I cannot guarentee it will work with other settings but I will be updating it as the DC is changed.

To Install just copy this file into your data folder found in your silent hunter folder. This can be found by going to your program files and loking for the Ubisoft folder which stores the game.

I have included Jungmans mod so ensure you read the other readme please.

Have fun and die painfully
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Please give some feedback and any ideas you have to further improve the realism of this game.



It is part of the Hollywood Effects mod by Gouldjg. Not sure if you are aware of it?

Good hunting,
FUBAR295
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