Thread: Sub fuel leak
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Old 01-29-22, 04:50 PM   #23
John Pancoast
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Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Jeff-Groves View Post
Take a Good look at the Zone file.
;************************************************* ******
;UBoat Items
;************************************************* ******

You should see part of the problem.

Right, that is where I saw the oil bubbles and oil trace effects already listed. Interesting.
The entire effect could be as "simple" as:
- the fuel tank, whatever, takes damage, normal message appears in the repair screen compartment stating such along with the info. that an oil leak could make detection easier. An audio file to go along with it would be even better. I.e., in AOD you get "Exterior fuel tanks have been damaged. We're leaking fuel. The leaking oil will make it easy to track our movements."
- that triggers an ahead 1/3 rpm level to increase chance of detection, even if the sub is going ahead slow. I.e., player would see the sub speed at ahead slow still and the sub actually would still be going ahead slow or any other speed the player wished, but have the damage trigger a separate ahead 1/3 rpm level for the escort(s) to possibly pick up on. Maybe use a "bold" type object to do this ?
- such affect would last until the repairs are done or some set time.
No graphical effects are even needed.
Anyway, if this could be implemented then similar effects for damaged batteries (chlorine gas) and the main pump (water accumulation/sinking), i.e., could be done.
Make SH3's damage levels actually mean something then, other than just repair times.
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