Quote:
Originally Posted by Mister_M
I have checked the original Hull1.obj and Hull1_AO.obj of Kapuhy's model.
- in main model = vt = 2102
- in AO model : vt = 13772
- v lines are identical and in the exact same order
No glitch in game.
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Good news! That means that texture coordinates' count/ordering is not critical for UV2 import neither in granny models nor in .dat ones