Quote:
Originally Posted by gap
Oh my
I was expecting some unbalance in vt count between the two files, but such a huge unbalance was really unexpected.
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If its my tramp steamer MisterM was writing about, this might also be my "fault" for using "lightmap pack" function for smaller faces to avoid problem I had where small and long faces like ropes and railings were omitted in AO baking. Lightmap pack uv-maps faces as separate rectangles in 2d space so there would be many more edge cuts in ao uvmap than in diffuse uv map.