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Old 01-07-22, 06:21 PM   #35
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Mister_M View Post
@ gap : Thank you for your help, very apreciated !

Unfortunately, I fear than it won't help, because I've already done all of those steps before asking for help, and the result was not the one expected by me. Indeed, all separate areas (of a particular side of the ship, in my case it was the port side, painted in light blue, as you can see here : https://www.subsim.com/radioroom/sho...6&postcount=19 --- each side of the model has a particular color : red for front, purple for back, yellow for starboard and light blue for port side, thus I can select a side very quickly without forgetting any small faces) are moved and turned automatically by Wings3D during the UV-mapping process, in order to save space probably.

But I want them to appear on the texture exactly as I can see them on the model (with X-axis aligned camera view, in orthogonal projection mod), in order to apply easily all real dazzle camo skins that I've found (http://www.usndazzle.com/ships.php?category=5&class=2)
From your screenshots it appears that you have assigned different materials to different portions of your ship, but you have not UV-unwrapped your model yet. After you unwrap it, you get the option to create a blank texture with UV lines. Using a painting program with layer support you can overlap this texture with real photographs of your ship for painting realistic camo schemes. Of course, no photograph is comparable to an orthographic projection, so you will need to deform your pictures so that they match the borders of your orthographic UV map as much as possible
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