Quote:
Originally Posted by Jeff-Groves
I'm not criticizing TDW's work. It's BRILLIANT!
And the whole thing is kind of complicated if one does not have a full understanding of both the GR2 file storage and how obj files can be manipulated to match the GR2 format.
I'll give you a quick example you can do.
Cut say half the Faces in any object file and paste them to the top of the faces section of any obj file.
So if you have 500 faces? Cut 250 and paste them at the top so you still have all 500.
Then copy and paste say half your verts at the bottom of the verts section.
Open the file in any 3D program.

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To the best of my understanding of the obj format, face order within a mesh doesn't really matter (it matters in our case though), and the redundant vertices would be isolated vertices. The obj format doesn't support isolated vertices though. Depending on the program they might be ignored or the might show up, but they would be considered a topological error. Probably they wouldn't survive after a save/reload cycle.
Quote:
Originally Posted by Jeff-Groves
If you read back through this thread?
i've already told you HOW to adjust file sizes!
Use the Loose import to grow or shrink things!
It's going to take some work to determine how big a file to import under the loose setting to shrink or grow but it does work!
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Good to know! I had missd that piece of information, sorry