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Old 07-11-06, 11:50 AM   #15
Kpt. Lehmann
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U-Bones,

Easy there mate... I wasn't having a go at you... nor did I accuse you of having an issue. I was discussing *the* issue mate.

I have looked deeper into all of the posts here and in our sticky regarding the same.

No one specified which fatigue mod they were using... and I forgot to ask.

There is *an* issue in the 24 hour fatigue model.... Not the 8 hour model that I was referring to.

I just spoke with Gouldjg live... and we found the following problem that we thought we had already fixed.

The 24 hour crew fatigue model SHOULD have these entries as follows to be correct.

NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7

The above values should not be commented out as they are currently in GW.

We missed a step on the 24 hour fatigue mod and we'll get it fixed.

Thank you for bringing it to our attention.

(As a side note... the no go/stuck sub bug... is a stock problem. I addressed this in the same conversation with Cdre Gibs and it was present before GW was released.)
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