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Old 07-11-06, 10:21 AM   #3
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
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Quote:
Originally Posted by CA406079

A few questions for your grizzled sea-dogs;

1) any tips on setting up close in kills shots with manual setting for the torps in the TDC screen? I used markers and the 3:15 rule using my own watch to figure out course, predicted track, speed and AOB from the nav map screen)
i don't conduct full target-motion analysis on escorts/destroyers - they tend to move to quickly/erratically. That is, unless they happen to be moving along with a convoy at a known speed - say 8kts, and they haven't adopted the snake-search. In that case I'll take a precise 90 abeam T2 keel shot on a destroyer. But when they're suspicious, the only way to have high-probability of making a kill, on manual targetting, is to take the shot from 400m or less, set to just below their keel on magnetic pistol. Set the tube to zero gyro, fast speed, and just take a rough guess about the target's course. I then just turn the periscope off them, in the direction of their course, and take a shot. After a while you get the intuition for it. Sometimes I'll go flank for a bit so they get a fix on me (in the case of one pursuer) and come straight for me. This puts you in position for a stern shot DtT (down the throat), which is the best for zero gyro setting. Then, if i miss and the DC me, I stay at PD, do a dodge to escape their charge, and then take another shot, bow, again, fast, keel shot, mag pistol, zero gyro, trying to anticipate their curve - if they turn left, turn the periscope further left, and take a rough guess and fire. If they are really close (~300m) this tends to work well. At any greater distance it's a waste of torpedoes.

T5s are really good for escorts. Often I'll fire one at an escort, then turn and go flank, and have him chase me. He'll speed up to do so, giving hte T5 a good lock. Then I just have to hope it gets him before he runs me over.

Kb
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