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Old 07-11-06, 09:15 AM   #6
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Quote:
Originally Posted by DivingDuck
No, i did not. It would take too much time to create a mission containing the new vessel and starting it out of the game. The MUSEUM is the fastest and easiest way i can think of to check whether my model is working or not. The renderer should be the same as in the game. So you´re right. If the model is working in the game it should do as well in the museum.
At the present stage of my "work" i´m just checking how the whole thing works. And it appears that i have the same problems i had years ago modeling aircraft for the flight simulator. It´s not the models, it´s always the damn naming- and or file format conventions that slow me down or bring all my efforts to a stand.

Regards,
DivingDuck

In case you don´t understand what i´m saying, i beg your pardon for my bad English. My German is better, though.
with me it's the texturing that allways takes all the fun out it all--same with Flight sim modelling--ive checked the museum and all my models are showing up fine--but i haven't attempted to get too specific with the nameing conventions---
perhaps the issue is with the cloning process?

i recomend trying your work in a mission to test wether they show up ok there--i never test in the musuem because it takes twice as long for me to load the museum than it does to load a mission dunno why--
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