11-27-21, 09:45 PM
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#11
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Navy Seal ![](http://www.subsim.com/radioroom/images/ranks/nseal.jpg)
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42
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Quote:
Originally Posted by propbeanie
We just did some "tours" of other coastal areas in FotRSU while finishing-up the next release testing. We found that the Tall_LightHouse has a "reflector", like those Coastal Lights above, whereas the "regular" LightHouse is like that Dock lighthouse above, in that there is no reflector, and no focused light, only a simulation of one. Also of note is the fact that you CANNOT use the LightHouse and Tall_LightHouse assets from MapLocations in a regular Single Mission file, for some inexplicable SH4 reason. These two, as well as several other assets must be used through the Campaign_LOC.mis file. You WILL CTD your game trying otherwise... ![](images/smilies/icon_rolleyes.gif) - ask strikeback, he witnessed it ![D'oh!](images/smilies/dizzy.gif) - the LCD_SearchLight is fine to use anywhere, as witnessed above. I have more pictures if anyone wants to see them.
btw - the SearchLight does follow airplanes, which is very, very cool...
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Okay, so now need to figure out how to get this working in TMO, the coastal searchlights do not work, do not follow aircraft etc in TMO.
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