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Old 11-03-21, 02:51 AM   #2464
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,154
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Quote:
Originally Posted by iambecomelife View Post
Thanks! Downloading.

One torpedo will sink most ships. Here are my thoughts - feel free to comment (?)

Modern Battleships/Battlecruisers: 3-4 torpedoes max
Large Liners/Merchants/Cruisers: 2
Large Old Warships: 1-2
Medium/Small Merchants & Escorts: 1

You will also have demolition parties in rowboats (already successfully implemented; just need to dust off the old files...lol.) Their top speed will be extremely slow so you can't cheat and use them on warships ... will also change zones.cfg and make all warships invincible to them.

I am thinking 2-4 demolition parties max per patrol? If anyone knows how many scuttling charges were carried, please chime in.

Shots of demolition parties & unit torpedo hit/fire fx below. Final versions will be better. Also throwaway shots of work from Britannic before I stopped - hope to restart her soon. Apologize for anyone who has seen the screens before; they are old ones. The submarine models, crew, boats, and cargo ship are all VERY OLD + outdated - all replaced or scheduled to be replaced.




















You're welcome , really is great having the AI fire AI guns at surface vessels, game changer for sure.


"One torpedo will sink most ships. Here are my thoughts - feel free to comment (?)

Modern Battleships/Battlecruisers: 3-4 torpedoes max
Large Liners/Merchants/Cruisers: 2
Large Old Warships: 1-2
Medium/Small Merchants & Escorts: 1"


The numbers sound reasonable, I will admit my knowledge of WW I era battleships and torpedoes is not up to say WW II era but perhaps more torpedoes or four minimum needed to bring down a battleship.

What is the damage model on ships? standard SH 4 or have you done some adjustment/major changes ?

I have implemented longer sinking times mod by bilge rat into TMO, still tweaking it a bit to get results before I decide to go with it in next release, but overall its great, brings a lot more realism to the sinking of vessels.


Oh man the demo parties., that is amazing and what a unique addition . Would love to know how that was created lol Suppose it will be useful again say a damaged ship to save torpedoes? Look forward to trying it them out sometime.
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